Argonne National Laboratory

PROJECT ONE:

From feedback to focus: streamlining approvals through iteration


Project Overview: The goal of the project was to make the lab’s research areas, divisions, and projects more prominent and easier to find, ensuring partners and collaborators could quickly find and engage with relevant work


My Role: Senior UX Designer responsible for design discovery, design comps, Figma prototypes, stakeholder presentations, developer/engineer collaboration, and project roadmapping, design QC

Project Wins

  • Utilized real-time design iterations to address diverse stakeholder feedback more efficiently than sprint-only reviews
  • Streamlined approvals and aligned perspectives, helping the team stay on track toward ambitious stretch goals
  • Led client team through interactive design prototypes to help them visualize the end product more clearly and make sure we were building the right thing
  • The team successfully used a decision tree method for mapping out potential solutions and related tasks, allowing us to present well-planned options to the client

*All work done while at Palantir.net


When I joined the Argonne project already in progress, I started by reviewing the research and interviews the team had already conducted or completed, making sure I understood both user needs and stakeholder goals. With the direction still open, this was the perfect opportunity to help bring ideas into focus by creating sketches and wireframes of some of the solutions that the team had been proposing.


To help the team align on direction, I created low-fidelity interactive mock-ups in Figma as a conversation starter. This exercise clarified our path forward and helped define both the MVP and a stretch goal.

Working with the client, we focused on redesigning section navigation (shown in images below). Research showed that the right sidebar—cluttered with secondary nav, promoted content, and directories—confused users. The team mapped its content, and recommended re-distributing items to more logical locations, allowing the navigation to stand alone and function more intuitively.

To manage conflicting stakeholder feedback, I introduced rapid design iterations between sprint reviews. This streamlined approvals, balanced perspectives, and kept the project on track—ultimately shaping our stretch goal: a mega menu (desktop and mobile comps shown below) that highlighted research areas and divisions across the site. By adding the research areas and lab divisions directly to the navigation, we were able to surface content that had previously been difficult to find.



PROJECT TWO:

Extending and expanding a design system


Project Overview: Increase news visibility and engagement on Argonne’s homepage and design new solutions for highlighting site content.

My Role: Senior UX Designer responsible for design discovery, design comps, Figma prototypes, stakeholder presentations, developer/engineer collaboration, and project roadmapping, design QC

Project Wins

  • Extended and expanded Argonne’s pattern library with a new hero component, a flexible icon grid component, and a modular news section
  • Advocated for flexible components with multiple options, giving the client more possibilities while staying within project scope. This approach pushed the boundaries of what we could deliver by offering several solutions in one
  • Balanced brand adherence with creative solutions, strengthening both the design system and stakeholder alignment

*All work done while at Palantir.net


This project included extending and expanding the client’s pattern library to be more flexible and scalable. Ultimately, we delivered a new hero component that maximized the space, a flexible grid icon component and a modular news section component.